
When performing for the live action video, I decide to perform a struggling lift. During the process, I will hesitate how to pull up the ball at the beginning and tremble after the lift. However, when applying to the animation, so many actions should be modified. The process of testing the lift pose may confuse the audience so it’s not necessary. When drawing the character on the knees, anticipation should be shown. I need to add shaking to knees and bending the whole body like a shrimp, which I can’t do in reality.
During the lifting, I find that our actions are not always look like a perfect curve because we are not as capable as dancers to control our body. However, animators can manipulate the character to form a beautiful curve, with strong and dramatic stretch of arms and the head.
In real life I only step backwards once so I exaggerate it into three times. Due to three times stepping backwards as an anticipation, the character leans forward when stopping. This kind of reflection of force in physics adds more vigour to the lift acting. The lift is a straight forward action and the following body shaking slow down the pace, telling the audience it’s about to come to an end.
When acting in real life, it is obvious to see me slowly breathed a sigh of relief from my chest and shoulder. When it comes to the stick figure, these tiny changes are not evident enough for the audience to catch. As an offbeat after completing all the lift, I want to add more vivid performances, reaching the same effect as ‘breathe a sigh of relief’. Therefore, as a new ending design, I draw the character slowly look at the ball after a few moments that the ball is tightly locked in arms. The character gently adjust the position of the ball while bending legs also turn straight as a normal standing pose. From these multiple actions, the character are totally relaxed. At last, the character mildly pat the ball, seems satisfied with this outcome.


















